Think of something fast. Think of something even faster than that. Now think about the fastest thing in the known Universe, and think about the problems you face when that isn’t fast enough. Slower Than Light, currently being developed by John Brewer, is a strategy game of immense scope and realistic influence based on the idea that the speed of light is the fastest there is, and although it may seem blindingly fast to us here on Earth, in the grand scheme of things, it’s a crawl. In Slower Than Light, that crawl is your only chance of salvation as you reach out to the most distant stars in hope of saving mankind.
Earth isn’t going to last forever, and when it runs out of life-sustaining resources, we’ll have to branch out to other planets. What about when those die? Dealing with these and other intergalactic crises is only a small part of what makes Slower Than Light unique. Taking the speed of light into account in every aspect, your perspective in the Universe doesn’t show what’s happening, and you must plan accordingly. Signals can only move as fast as light, whether it be a colonist ship asking for help or an intergalactic insurgence. Journeys between stars can last generations, and the only way to know what’s currently happening is by figuring it out, because you may not receive word that your colonist are safe for decades or more.
Slower Than Light is currently seeking funding on Kickstarter for a release in quarter four of this year. Backers can expect Beta access and the opportunity to contribute creatively to the game as it’s being developed, and stretch goals include map builders and a real-time multiplayer mode to complement the game’s included legacy multiplayer.