breachtd2When in search of knowledge and overcoming technological obstacles, human beings have been known to push the envelope but also risk taking it a bit too far.

Many Tower Defense games have their limitations (and tedium) that make the genre seem less appealing. Strategy games have been growing and expanding for some time but Tower Defenses tend to be the same process: building and passive watching. Just build the defense system and watch them go for it. There interaction feels minimal and it’s all quite boring.

Breach TD takes the concept of human exploration and combines it with Tower Defense without the tower. Space Rhino Games took the concept of a tower defense game and made it into something completely new in the strategy genre. Rather than defending towers, the players are protecting guardians, who encompass a board cluster of abilities, strengths, and even weaknesses.

breachtd3Space Rhino games is trying to implement that fact paced gameplay of a MOBA (like League of Legends) and an RTS (Starcraft) in an action oriented 3v3 match. What separates Breach TD?  The Relics which work as cards to combat cards released on command to summon machines or any abilities. The guardian, who are your secret weapon. And this isn’t your typical one on one RTS, this takes multiplayer strategy games to a new level with the 3v3 format.

Currently, Space Rhino games is seeking funding through Kickstarter, trying to fund $35K for Breach TD. The Kickstarter campaign will end June 1st. At the moment, Breach TD is in Alpha but by the end of the month will reach Beta. The release date is scheduled to be by the first week of July.


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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley