KaArtCo

I’m Mad, I tell you, Mad!

Kaiju-A-Gogo Previewed

By Julie Morley

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Choose any of the three mad scientists and prepare to take over the world.

Choose any of the three mad scientists and prepare to take over the world.

Science is so amazing that sometimes it drives you mad! No, wait, that’s from getting wedgies and lunch money stolen from you in grade school! How dare they mock your love of science! What do you when people step all over your dreams? You take over the world and become their boss.

And how do you dominate the world? Build the most atrocious and mean monster you can think of and destroy everything the population has ever loved.

Each has their own special set of skills and mad scientist style. With the mysterious asteroid, they are able to mutate some sort of monster for their evil intentions.

Each has their own special set of skills and mad scientist style. With the mysterious asteroid, they are able to mutate some sort of monster for their evil intentions.

Muwahaha!

Kerberos Productions from Vancouver, Canada, is seeking $50,000 CAD though Kickstarter for their strategy/action game: Kaiju-a-Gogo. The campaign is expected to end June 11th and it’s already off on a promising start. They intend to release Kaiju-a-Gogo for PC, Mac, Linux, iOS and Android platforms.

Some want to make giant Frankenstein-like monsters.

Some want to make giant Frankenstein-like monsters.

Kaiju-a-Gogo is in some respect a destruction simulator game with strategic elements. Players are mad scientists ( MAD!) who have created a monster (this time literally) designed to make cities crumble at their hand. These are referred to as Kaijus, which is Japanese translates to Strange Monsters. But it’s not all fun and destruction, there’s a friendly (or malicious, depending on how you look at it) amount of competition.

You have rivals, they’re arguably just as mad as you, and they are working on their own Kaiju as well.

Some have a soft spot for plants.

Some have a soft spot for plants.

Keep in mind though, In Kaiju-a-Gogo, there’s some limitations. In the beginning, players can only pick one of the three monsters their mad scientist has created. From that point on, there will be some tests at an uncharted island along with the secret lair to prepare for the world domination. There is a five year window for players to completely dominate the world and show those naysayers who’s boss: you.

But, you have to be smart with your city crushing. You are a scientist after all, use that brain! With each city comes great resources and delicious points. Make sure to smash all the armies, naval forces, or policemen that will stand in your way. At the end of a long day of city destruction send your monster back to the lair for a good night’s rest and then rigorous training.

Either way, mad scientists are taking over the world and destroying the cities.

Either way, mad scientists are taking over the world and destroying the cities.

The more your Kaiju train, the more it learns, and the more powerful it becomes, thus the more intimidating it will be. Since there are so many routes to pursue for ability combinations, players can create a customized palette for each Kaiju.

Remember that everything is about what the player wants, including how they want their evil secret lair to be designed whether it is for a defense system or specific base appearances. Players can even implant facilities in various locations to keep their presence dominate all over the world without having to tire out their Kaiju there.

Kaiju-a-Gogo is set to feature over 50 real world cities for players to run amuck in. This is what those people get for laughing at you in college! They know nothing about dissertations and I doubt they’re laughing anymore now.

If you build it, they will come..

..to bow down to you because they’re terrified of being murdered by your monster.

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[facebook][tweet][Google][pinterest][follow id=”Cliqist” size=”large” count=”true” ] [author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling.  Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

About the Author

Julie Morley

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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