paparazzi1A small group of indie developers, Pringo Dingo Games, have taken the insanity of celebrity chases to your computer. In Paparazzi, people can play with their friends, deciding whether or not to be the celebrity – darting all over the level with high hopes of sparing your dignity – or the paparazzi, scouring groups of fans and various buildings to catch a glimpse of the talk of the town. The concept is simple, fun, and even though there are two levels at the moment, the replayability is seemingly endless.

Paparazzi has already gained a bit of a following, especially since it was showcased in Indiecade at E3. Despite this attention, Pringo Dingo cannot take Paparazzi to the level they want without the funding assistance from Kickstarter. They’ve proven that Paparazzi is a solid game but they want to expand it even further. Currently, Paparazzi can only be a local multiplayer experience with two levels that only last roughly a minute. With the help of Kickstarter, Paparazzi will become a networked game. They’ll incorporate leaderboards, create up to seven additional levels, and additional celebrity characters for photographic mayhem.

With the $5,000 from Kickstarter, Pringo Dingo will be able to hire on a network engineer and purchase some server space. The remaining bits of the funding will be spread out for various festival and convention fees, artists, and rewards.

Already, Pringo Dingo Games has raised nearly $2K for Paparazzi on Kickstarter and have 18 days remaining in the campaign. Additionally, Paparazzi is up for vote on Steam Greenlight. The projection for game completion and release hasn’t been laid out yet, but in the upcoming weeks we can expect some detailed updates regarding it.


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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley