A lot of people out there who spend a lot of time reading about indie games (I’m looking at you) aspire to, one day, be game developers. While it’s not particularly difficult to find a game creating software and start messing around with it, it is extremely difficult to really get to brass tacks and learn about game development. Developing a game is a very different beast when comparing it to simply learning how to make a game. Development takes skill in communication, art, writing, level design, scheduling, business relations and more, and it’s almost always more complicated than simply sitting down and putting pixels in place. You have to have a great idea, some really talented people, and a little luck to coordinate a team-wide project, and for those of you planning on getting in to game design, a great new resource just became available to you.
Pyrodactyl Games, the developers of the ancient Indian RPG Unrest, have released a development journal for the recently released title. It’s an amazing source of information on the actual gritty details of game development, and deals with issues that penetrate the game development world – things like lack of transparency in the industry, the functionality of business models for different studios, and getting by with a very small budget.
This development journal is a fantastic look into the world of Kickstarter, game development, and more, and if you’re serious about getting into creating video games, you absolutely cannot afford to pass this up. If you want to play the game this dev journal outlines, you can check out Unrest and buy it on GOG*, Steam, or Humble Bundle. I haven’t gotten a chance to play this one yet, but if the developers went through the trouble of meticulously outlining their development for us, it’s definitely worth a look.
* Affiliate link.
[Google][pinterest][follow id=”Cliqist” size=”large” count=”true” ]