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Real-time strategy (RTS) games are known for many things, but one of them is a facet copied between many: resource collection. In order to build you armies, you typically need a resource to expend (money, pylons, etc). Human Resources keeps this cherished trope but turns it on its head – both factions utilize humans. Why?! Well, it all has to do with the game’s offbeat story where robots begin to terrorize the world. With no technical or scientific means of stopping them, humanity attempts (and succeeds) at summoning the “Ancient Ones.” Unfortunately, the Ancient Ones aren’t interested in helping either!

These two factions of monsters and machines must duke it out, compete for access to humans, and generally wreak havoc everywhere they go. Each faction has their own unique play style, such as the Ancient Ones focusing on building static spawn points while the machines are far more mobile. If Human Resources can reach its fourth stretch goal (not out of the realm of possibility considering the current rate of funding) then a new faction will be added. The team’s dream was mentioned as turning the game into a sort of “Cabin in the Woods” (2012) mishmash of horror/sci-fi themes all in one project. It’s a great idea – but would certainly add a lot more work!

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Another big difference between Human Resources and other RTSes is the art style. It maintains a striking cel-shaded design. The crisp visuals should serve as an easy way to distinguish that this title has a more humorous theme than others. Uber Entertainment hopes to kickstart their game for $1,400,000. So far, day one funders are proving that this goal may very well be attainable.

Track the progress of the Human Resources Kickstarter in our Campaign Calendar.

http://youtu.be/TI-9OdDRaHw

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About the Author

Marcus Estrada

Marcus is a fellow with a love for video games, horror, and Japanese food. When he’s not writing about games for a multitude of sites, he’s usually still playing one. Writing about video games is something he hopes to continue doing for many years to come.

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