Crest is a unique looking strategy god game on Indiegogo from Eat Create Sleep.Religion is a very interesting topic to many people and often humanity has pondered what it would be like to be “God” or a deity in general, ruling over a population of people and determining how their society should conduct itself, which is just was newborn Swedish indie studio Eat Create Sleep was thinking with their project Crest.

Now, back in September Crest was funded on IndieGogo at around $20K. So, this was a few months ago, why are we just covering it now? Crest’s campaign switched to IndieGogo’s recent funding form “Forever Funding,” and will extend it until about March. This is mainly because the more money received for Crest’s development, the more features the five-man studio plans to implement.

Forever Funding allows campaigns to go on seemingly indefinitely, or until the campaign owner determines when it should. IndieGogo introduced it in mid-September, potentially changing crowdfunding altogether.

In Crest, players are living out the dream of being the man in the sky and watching over natives below, only able to communicate with them through commandments. With a dash of creativity and problem solving, players determine how the society should run, both the good and bad, and just how self-sufficient it will become. Generations will pass and the commandments will soon fade, the players will have to consistently keep their people living peacefully and spreading the word of their holiness with their new commandments.

Eat Create Sleep has been working on Crest since October 2013 and have it in its prototype stage, available on their Gamejolt page for download. With the funds they gain from IndieGogo combined with a loan they received, they intend to extend the development until May of 2015.

Crest’s Early Access is planned for March and it will be released on Windows, Mac, and Linux.

Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley