Those who have been following the campaign for the visual novel Rabbit Syndrome know that this dating sim didn’t make funding by the time the clock ticked down to zero. It barely even made a dent towards the funding goal. Out of the €3,000 goal only €465 was pledged between 30 backers. Even for a visual novel this is a rather abysmal sum. That said, the developers at Lusaw Project won’t lie down and die because of this setback.

While the latest update explained that they were ready to throw in the towel and call it quits when Rabbit Syndrome didn’t make funding the fact that the game still got Greenlit on Steam gave them enough incentive to keep on trucking, to coin a phrase. And the demo, while rough, did show that they were willing to put the time and effort into the game’s development.

Rabbit Syndrome

For the time being, development on Rabbit Syndrome will slow to a crawl while Lusaw Project regroups and works on a plan of attack. The idea is to rework the script and undergo “training” to improve the artwork. Updates will be posted to Tumblr and Twitter while, unfortunately it seems, leaving those of us who prefer to get our information via Kickstarter itself in the dark.

And speaking of updates, I think the main reason why the funding petered out so quickly was due to the lack of communication. Only four updates were posted, one talking about Greenlight and another being the post-campaign update, and no comments at all showing up until after the zero hour. The demo looked good (you can read my thoughts on it here) and the premise showed promise, but if you don’t have much to show you won’t be able to drum up enough attention to reach your goal.

rabbitsyndrome2

That said, I do hope the best for the future of Rabbit Syndrome and I will pick it up whenever it releases (estimated to be around Summer 2016). It’s too bad that it didn’t get the money needed.

About the Author

Serena Nelson

Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.

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