Until very recently I wasn’t particularly a fan of giant robots, or mecha as they’re better known as. I mean, sure, who doesn’t like seeing these mechanical monstrosities kick the ever loving crap out of each other but it just wasn’t my thing. However, Goliath takes the concept of building these beasts and merges it with an action-adventure survival game that shouldn’t work on paper but looks like it could be worth checking out if you’re a fan.

Goliath

In Goliath you find yourself stranded on a strange world or realm that’s a mish-mash of different time periods and dimensions. And there are three or four major factions fighting for precious resources to continue surviving with. And apparently you’re the only person there that can build the titular contraptions. Out of wood, metal, stone, or crystal. That’s right. You can make wooden mecha. Crazy.

Anyway, Goliath is a procedurally generated world which means that no two playthroughs will be the same. And you can play co-op or beat up on your friends in different multiplayer modes. As the added benefit, if you’re helping out a friend in their game you’ll be able to port your phat lewtz into your current campaign. Go out, salvage parts to survive, build said behemoths, send them out to fight monsters, and go out questing. There’s pretty much something there for everyone to like.

Goliath

There’s the obligatory main story line with quests to match, a multitude of side quests to conquer, and randomly generated quests dumped in for good measure. Add to it the option to take on quests from one of the above-mentioned factions you’ve got plenty to do. And you can side with one or more faction and be a part of their ongoing war or you can try to broker peace between them and find a way out of your current predicament.

Track the progress of the Goliath Kickstarter in our Campaign Calendar.

About the Author

Serena Nelson

Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.

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