In the Fall of last year biofeedback horror game Nevermind was successfully crowdfunded, and since that exciting day Flying Mollusk has been toiling away to bring this trauma simulating-and-coping horror title to life.  Well, it looks like it’ll be mission accomplished later this month.  Nevermind is launching on September 29th, ahead of the October 2015 date cited during the Kickstarter.

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Nevermind isn’t just another in a long line of horror games, it features support for bio-feedback devices that read the players responses to the game and ramping up the difficulty.  In addition to that the game can be played via VR with the help of the Oculus Rift (projected to be available in Q1 of 2016).

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In  recent update, the team has announced that the research and development department continues to foster an expansion of heart rate sensor kits of many types, in an attempt to make this enhanced peripheral more available to players.   Can’t stand the anticipation? You can always pick up the Early Access version now; we enjoyed it quite a bit when we took it for a spin earlier this year.

If you’d like to learn more about Nevermind be sure to check out our previous coverage, and by following the developers on Twitter and Facebook!

About the Author

Zack Keosaian

Zack Keosaian is an indie developer and publicist, working with developers to market their games while developing his own. When he’s not writing or working, he’s a Roller Derby Referee for the Hellgate Rollergirls in Missoula, Montana, and sometimes wears his skates in the house. He loves beta testing and helping out his fellow developers but his favorite titles like Silent Hill, Fatal Frame, Skyrim, Mass Effect, and Tekken Tag Tournament keep him company while his girlfriend is immersed in Dragon Age.

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