I’m willing to admit I didn’t do a good job explaining myself in the demo for Deliver Us the Moon’s WSA Space Center demo. As a result, I’m making a more conscious effort to explain why I don’t like the demos I don’t like.

Such is the case of Lancelot’s Hangover, which Serena just wrote a great article for the other day praising. But we like to have a bit of contrast here.

Focusing strongly on humor, whether or not you like Lancelot’s Hangover will depending entirely on if you “get” the comedy or not. It’s not your dad’s comedy either, you won’t find any jokes about pirates “drivin’ me nuts” or any slightly raunchy Larry the Cable Guy stand up. The humor on offer is of the politically incorrect variety, and it personifies the internet’s idea of humor by repeating the same jokes ad nauseam.

Lancelot's Hangover

For example, there was a joke about having to find someone at a gay bar (which the protagonist responded to by saying he was going to puke, by the way) and it was repeated at least three times. There was also a joke dialog option about selling cat calendars to gain access to a town, one that came up about four times. I finally gave up after the inevitable joke.

It’s a shame too, because the demo was really well executed. The game is presented in as a medieval storybook, in an art style that anyone familiar with the old accompanying art will be familiar with.

Lancelot's Hangover

There are two puzzles at the beginning of the game that aren’t contextualized, and if you’re stupid like me, it’ll take you longer to figure out what the puzzle is than actually solving it. That being said, it’s standard adventure game logic, which is to say it makes no sense to anyone who hasn’t played a lot of adventure games, but anyone familiar with the genre will see it as common sense.

There were no bugs or glitches in the demo, and it ran fine. It’s a well-polished demo and a great way of showing off the game. Judging by the Kickstarter and all the positive press, I’d say that if you enjoy the demo, you don’t have to worry about not liking the game. It all depends entirely on the humor, and there’s no shame in liking it. It just wasn’t for me.

Josh Griffiths

Josh Griffiths

Executive Editor
Josh Griffiths is a writer and amateur historian. He has a passion for 3D platformers, narrative-driven games, and books. Josh is also Cliqist’s video producer. He’s currently working on his first novel, and will be doing so on and off for the next decade.
Josh Griffiths

@Josh_BadWriter

Covering indie games at @TripleEyeGaming. South Carolina Women's Basketball superfan. Being a dog owner is 90% of my personality.
RT @TripleEyeGaming: Found some old files relating to two spin-off Triple Eye channels I was thinking about doing. Got pretty far in planni… - 1 day ago
Josh Griffiths
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