Probably the only thing more fun than a well-executed co-op experience is being able to bring more friends along for the ride. Legends of the Brawl plays out like a typical multiplayer action brawler, but with just enough quirks to warrant notice.

In this 4 player co-op, players take on the role of one of history’s “legendary heroes” in a battle to take down Grigori Rasputin. It’s a silly premise, but it works surprisingly well to tie up the narrative. No reason to waste too much time worrying about why Teddy Roosevelt and Lizzie Borden have teamed up. Rasputin’s created a device that brings nightmares to life and must be stopped, random historical figures are stepping up to take him out.


Players can select a hero and customize them by unlocking new abilities and gear over multiple play sessions. Levels will have different mission types and objectives to create new challenges and replayability. The Kickstarter page shows a lot of potential with a reasonable $65,000 funding goal.

Limited Lunacy

Still, there are a few hiccups that give me pause about the campaign. My chief complaint being that the funding is actually for a scaled down version of what the final game might become. Developer, Dark Tonic refers to this as the game’s MVP or “minimum viable product.” The initial release of Legends of the Brawl will only feature 4 playable characters and 5 environments. Considering a large part of the fun is getting to play as cartoonish representations of famous figures from history it’s disappointing that the roster will be so limited at release.


The plan, of course, is to continue to expand the game post launch. Dark Tonic plans to regularly add new heroes, skins, powers, and maps. It’s good for potential backers to keep perspective of what will actually be available, as opposed to what might be available down the line. Just in case everything doesn’t work out according to Dark Tonic’s plans.

Still, even the scaled-back MVP version of Legends of the Brawl looks pretty fun. Definitely the sort of game I’d want to jump in with a few buddies on Steam and waste an evening. Hopefully, Dark Tonic can keep the updates coming fast and furious before the novelty wears off.

Joanna Mueller

Joanna Mueller

Editor-in-Chief at Cliqist: Indie Gaming
Joanna Mueller is a lifelong gamer who used to insist on having the Super Mario Bros manual read to her as a bedtime story. Now she's reading Fortnite books to her own kiddo while finally making use of her degree to write about games as Cliqist's EIC.
Joanna Mueller


Freelancer, I make dumb stuff for cool people. (She/Her). Slightly Animated on YouTube… |
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Joanna Mueller