One of the eight winners of GDC 2019’s ‘Best in Play’ award, Vectronom is shaping up to be the most intense platformer I’ve seen since Mibibli’s Quest. Starring a cube, reminiscent of the protagonist from Homestar Runner’s Secret Collect, Vectronom is a pulse pounding ride through levels that are constantly changing in response to the game’s soundtrack.

The Newest Game from Ludopium

The four man team at Ludopium is known for utilizing striking graphics with unique spins on music games. They’d previously developed Project_MMM, a party game played entirely with MIDI controllers.

Their signature blocky style and bright aesthetic are out in full force in Vectronom. The background colors and in-game obstacles for each level are in a constant state of flux. The game’s levels take shape with the music. There’s something very pleasing about watching bold colors swap perfectly in time with the songs. This warehouse rave effect further embellished with how Vectronom messes with the player’s perception.

All Glory to Hypnocube

Visually speaking Vectronom is a masterwork in hypnotism. It appears at first to be from an isometric angle but actually takes place from an orthographic perspective. Essentially, this means it shows 3D objects from a 2D perspective. This grants the game a very unique look. Think a low poly feel, but on a grand scale.

I can definitely see the potential for some very excellent moments in Vectronom. Moments where the game sneaks up on you, reminding you that a new obstacle or twist in level design lurks just underneath the next few bars.

There’s something inexplicably satisfying about watching your little cube move in perfect sync with the song.Managing to perfectly dodge spikes in time with the music. Even in death, keeping the beat reigns above all else.

Controlled Chaos

It should almost go without saying but the soundtrack to Vectronom is outstanding. It maintains a consistent rhythm, but it’s never just a simple kick drum lining up with your cube’s little hops. There’s always something strange and abrasive mixed into the music. A familiar beat, but with an unfamiliar sound.

It reminds me of the soundtrack for the game Thumper that came out a few years ago. The back beat was present, but always allowed for the more jagged elements to fall perfectly into place with a kind of organized noise. I can definitely see this combination of unique visuals and incredible soundtrack making it easy for Vectronom to suck the player in.

That same feeling of intense atmospheric focus you get in a game like Hotline Miami or High Hell is equally as palpable in Vectronom. That said, I would love to see this game in VR at some point in the near future.

Listen to a three track sample of Vectronom‘s soundtrack at Ludopium’s bandcamp or watch the latest trailer on YouTube. Most of all, keep an eye out for Vectronom to drop on PC/Mac and Nintendo Switch this Spring. Oh and in case you were curious, you can absolutely play Vectronom with a dance pad or a MIDI controller.