It’s a game that’s been described as “small, broken, and stupid,” and that’s by the developer. Yes, it’s everyone’s favorite “what the…?” game of the year, Goat Simulator from Coffee Stain Studios! Originally conceived as a goofy creation for a game jam, the psychotically hilarious gameplay video for Goat Simulator exploded in popularity with people begging for the game to be released. What the internet wants, the internet gets; Goat Simulator is going to be hitting Steam on April 1st. Armin Ibrisagic, one of the big brains behind the game he described as BAAA instead of AAA, took some time out of his schedule to answer a few questions for us. What a guy!
Armin Ibrisagic : I have no idea, I just thought that goats were funny and we should do something with that. At first, the idea was just “let’s make a game with a goat in it!” but people wouldn’t come aboard a project with such loose goals, so I had to refine the design of Goat Simulator and continually make it better until people jumped aboard the project. When it comes to the first alpha video, that was just me trying to learn Adobe Premiere for the first time and thought I’d record some funny gameplay, it wasn’t planned or anything. That’s why there are Skype and Facebook sounds in the video, it’s not because I placed them there on purpose, I just forgot to mute Skype and Facebook while I was recording! We noticed it after we uploaded the video, but then it had like a hundred thousand views.
Armin Ibrisagic : We didn’t have to start from scratch, but I’d hardly say the first version was working or playable. It’s pretty much a goat in a UDK map with some props in it and physics switched on. When we decided to make Goat Simulator into a real game, we had to fix the score system, integrate leaderboards, make the game not crash all the time, and lots of other polish things that we didn’t add earlier because we thought no one would ever play it.
Armin Ibrisagic : Of course! And the goat’s head will still spazz out when you climb it. We’re not removing any bugs that are funny in Goat Simulator, only the ones that make the game crash or that ruin the gameplay.
Cliqist : Will the game be a pure, simple sandbox or will there be missions/achievements to go for?
Armin Ibrisagic : You’ll be able to do whatever you want, but there will also be some loose missions like “stay in the air for 10 seconds” or “headbutt something 200 meters away”. There will be tons of achievements, and each one will be dumber than the one before.
Armin Ibrisagic : I can’t say much on that as we’re working on goat customization right now, so we’ll see in what way it will be implemented in the final product. But yes, you will definitely be able to play different types of goats. You will even be able to change your goat, but not in a boring “choose the width of your nose” kind of way like in RPGs, but more like… certain actions in the game might change the way you look. I don’t want to spoil too much 😀
Armin Ibrisagic : YES! Steam workshop will be a huge part of the game. I want to see people making crazy maps like in Happy Wheels or Garry’s Mod.
Cliqist : What is your favorite thing to do when testing the game?
Armin Ibrisagic : There’s a really big waterslide in the game right now, so I like to drag like 10 people to the top of the waterslide and stack them in a pile, then push them down the waterslide. Oh, and we also added a gas station recently that you can wreck completely.
Thanks to Armin for taking the time to answer our questions! You can learn more about Goat Simulator on its official website, where you can also pre-order the game for $9.99. Those who pre-order will also get the game three days before its April 1st release date.