ironstar1The tower defense genre is one that’s remained fairly niche over the past couple years, and in that niche, it hasn’t had a ton of room to grow thematically or mechanically. Iron Star, a WWI Steampunk tower defense game coming to us from Black Howler Studios, is hoping to change all that by bringing us a more realistic and polished experience. So what, exactly, makes Iron Star special? Well, let’s take a look.

First of all, Iron Star isn’t a top-down tower defense. It’s a side-scrolling tower defense where you deploy units and erect defenses to fend off the enemy coming from the other direction. Think Plants Vs Zombies, but with one lane and fewer unit types. The unit types themselves add a bit of fast-paced strategy to the mix with a rock-paper-scissors dynamic that gives each of the three unit types a distinct weakness and strength. You’ll want to assess the situation and deploy units accordingly, not just spend money as fast as you can on as many units as possible. When that fails, just send in a mech. Each nation will have unique units, and each unit can also be upgraded over time.

As of this second, Iron Star has 21 days to raise about $75,000, so if you want to check out the campaign and give Black Howler a hand, you can go on over to Kickstarter and check out some rewards tiers or just read a little more about the game. Iron Star is also a part of Ouya’s #FreeTheGames Fund, so if their goal is met, Ouya will double it, dollar for dollar, for a release on Ouya first. After that, Iron Star will be moved over to PC, Mac, and Linux.

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Nathaniel Liles
Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.
Nathaniel Liles