Celestial Tear: Demon’s Revenge Sets Itself Apart

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JRPGs these days have fallen a bit into the “hey, it’s pretty!” category, but have long forgotten what fun gameplay really is, and tend to push the envelope in the wrong direction. I’m looking at you, Final Fantasy. New JRPG Celestial Tear: Demon’s Revenge has decidedly taken back to JRPG roots and worked forward from there to bring a modern but familiar experience with a new coat of paint and a rethought combat system.

celestialtear3Celestial Tear: Demon’s Revenge has a noticeable and detailed artstyle in-game that you notice right away. Taking the top-down RPG and rethinking the art style without nixing the 16-bit aesthetic we all love so dearly has had some great results, and if the rest of the game follows this trend, it will be the game to watch for old-school JRPG fans all over. Exploration and combat are all about the different angles from which you can approach a situation as you play through the game as 12 characters with intertwining stories and varied abilities in combat. Every playable character has a unique quirk that makes the time-based RPG combat strategic and deep.

If you’re a fan of JRPGs, definitely keep an eye on Celestial Tear: Demon’s Revenge, because the level of polish displayed in the Kickstarter video makes me hopeful, and I encourage you to check it out. You can support the project on Kickstarter or Steam Greenlight, and if its $30,000 goal is met, it will be released exclusively on PC.

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Nathaniel Liles
Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.
Nathaniel Liles
  • Whitney

    Thank you for this lovely article on our game!