shiness2When you look at Shiness, it doesn’t look like an indie game. Not to say it’s a bad thing, but indie games typically stick to simpler art styles, usually 2D, to make it easier for small teams to accomplish a decent level of polish. Shiness, however, features borderline AAA graphics, great design, and a combat system that is rarely seen in ARPGs. Brought to us by Ynnis, Parisian developers of Strike Suit Zero, Shiness looks like an extremely ambitious project, and it’s already more than halfway to its $100,000 goal.

Ynnis went about creating an entire new language for Shiness, but that isn’t all they’ve been up to. Several playable characters and support characters will be available throughout the game, each with their own abilities both in and out of battles. Fighting flows like a 2D fighter in the vein of Street Fighter, but more similar to the Naruto: Clash of Ninja series. Both magic and melee are blended into a strategic action set that keeps it an RPG while flowing seamlessly between fighting, exploration, and puzzle solving.

shiness3Definitely go check this campaign out. It may not be your jam, per se, but it’s one of the most remarkably polished and good-looking indie games I’ve ever seen. If the initial goal of $100,000 is met ($40,000 to go!), Shiness will come to PC and Mac in English and French, but if the very realistic first stretch goal of $140,000 is met, Shiness will come to PS4. You can support Shiness on Kickstarter or vote for it on Steam Greenlight if you like what you see.


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Nathaniel Liles
Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at
Nathaniel Liles