Welcome to our weekly feature, “Question Of The Week.”  As you can tell from that entirely original title each week we pose a question to our panel and they chime in with their opinions.  No one sees one another’s responses until the story is posted, so each contributors thoughts are their own.  Responses are posted in no particular order.

And remember, as with all editorials, the views expressed in this editorial are those of the authors and do not necessarily represent the views or opinions of Cliqist.com.

The question of the week for the week of 5/25/14 is :

What game developer would you most like to see utilize crowdfunding?

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Mitchell “Moe” Long

 

moeI’d love to see Valve utilize crowdfunding for their next game. The company behind the “Half-Life,” “Counter-Strike” and “Portal” series’ has long supported mods and gamer communities. Therefore, I’d enjoy their foray into crowdfunding. Maybe they could debut “Half-Life 3” as their first crowdsourced title, though Kickstarter could break under such imaginably heavy traffic. Additionally, it would be much more fitting to see an unofficial mod receive Valve support in converting it into a standalone game. It wouldn’t be the first time Valve initiated such an endeavor, though it would be the first time it reached out to fans for financial support.

To read more of Moes’ work click here.  To learn more about them check out our About Us page.

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Nathaniel Liles

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Daisuke “Pixel” Amaya, hands down. I didn’t get a chance to play Cave Story, his one-man game released in 2004, until last year, and once I finally got my hands on it, I was continuously floored by how completely perfect everything about it was. That man needs to do more than just iPhone games, and I think Kickstarter could not only allow him to do it, but let us help. As one of the most beloved indie games of all time, I really think that Cave Story showed massive potential in Pixel, and I guarantee that if he started a Kickstarter, the thousands of people that were touched by Cave Story would get it funded.

To read more of Nathaniels’ work click here.  To learn more about them check out our About Us page.

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David Lins

I would love to see Jasper Byrne on there. Jasper is most known for Lone Survivor, a side scrolling pixelated horror game akin to Silent Hill and the like. He managed to build the game by himself–music, art, programming, everything. He’s got the talent to design some amazing games.

I wouldn’t mind giving him some cash to fund his next project (I believe he’s working on “New Game+”, a Zelda and Demon’s Souls crossover). Even if it was just enough to let him make the game full time.

To read more of Davids’ work click here.  To learn more about them check out our About Us page.

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Marcus Estrada

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I’d love to see MoaCube give Kickstarter or IndieGogo a shot. They’ve been a developer for a while now, though I first came to know of them thanks to the gorgeous visual novel Cinders. Cinders recently hit Steam but did not perform in they way they expected. Initially, they even feared the low start to sales might put their entire company in jeopardy. The developer has since reconvened (and is considering IndieGogo). If MoaCube gets that close to closing again I sincerely hope they follow through with a crowdfunding plan. There is a very strong fanbase of theirs out there as well as new players that would definitely support their endeavors!

To read more of Marcus’ work click here.  To learn more about them check out our About Us page.

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Greg Micek

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I might get mocked for this, and you should know I’m not saying his name in a cheap attempt to summon him here; but my choice would be Derek Smart.  If you get past his crazy history you’ve got a guy that has talent, doesn’t give up, and could never be accused of not being engaged.  I know someone that worked for him and they’ve described Derek as a thoroughly decent man that is personable, cares about quality, and is passionate about everything he does.  He’s also backed a few dozen Kickstarter projects, and has been very engaged in a number of them; particularly the ill-fated Red Baron campaign.  I believe Derek could show a lot of people how a crowdfunding should be run, with a high level of engagement, plenty of information to share out of the gate, and endless passion.  Unfortunately, any campaign that Derek starts would likely turn into a side show of people making the same old soda machine jokes, but I wouldn’t mind seeing a developer put some backers in line every now and then.

To read more of Gregs’ work click here.  To learn more about them check out our About Us page.

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Have a question you’d like our panel to answer?  Post it below, or email greg@cliqist.com with your toughest crowdfunding questions!

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About the Author

Greg Micek

Greg Micek has been writing on and off about games since the late nineties, always with a focus on indie games. He started DIYGames.com in 2000, which was one of the earliest gaming sites to focus exclusively on indie games.

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