castalyalogoItalian indie studio, SeaMonkeys Studios, has brought a mobile RPG to Kickstarter that’s got a little something special. Many RPGs created by indie studios as of late have incorporated turn-based gameplay and it’s rare to see them pop up for mobile devices, but Castalya – “Beyond the Bridge,” appears to be a bit of a game changer.

One of the more interesting aspects mentioned on their Kickstarter page is the intention for free-to-play gaming. Castalya will be released for both Android and iOS devices for free but additional features to improve the graphical content of the game will be available for purchase on the side. These don’t offer any bonus in the game other than appearance.

Castalya tells the story of two orphans of different races left with an elderly couple in the most mysterious and intriguing location on the archipelago, Sylica, the broken bridge. The couple has raised the orphans as if they were their own and once they reach adulthood, our story in Castalya begins. Players can choose between Flynn and Lydia in the beginning and decide one of three life directions they want to take; helping the parents with the farm, going on adventures in the various dungeons in the area, or wooing people in the village.

SeaMonkeys Studios is aiming to fund £70,000 through Kickstarter by July 12th for the majority of Castalya – “Beyond the Bridge’s” development, which should take about a year. They are intending to put Castalya together with raw programming rather than relying on a game development program such as Unity or RPGMaker, so Java is the route they’re going to pursue. If you like the sound of Castalya, please stop by their Kickstarter page and consider giving them support. Those who do back Castalya will love the backer rewards.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley