sheltered1Times are tough. I mean, real tough. A nuclear war has just commenced, leaving the world around you baron, unrecognizable, and covered with ghosts of people who’ve turned into mutants due to radiation poisoning. But you, you’re fine. You were ahead of the game and built an underground shelter to protect the wife, children, and yourself from the potential horrors of the nuclear holocaust. However, maintaining a shelter to withstand the wear of radiation and danger of scavengers roaming about can be demanding.

Sheltered is the glorious brainchild of indie development studio Unicube, located in Shrewsbury, UK. In Sheltered, there is no linear path to follow. Everything is about maintaining your shelter, protecting your family, and finding a way to keep the radiation out as long as possible. Bottom line: survive. In this open-ended post-apocalyptic strategy game, the stakes are high. Resources are limited, dangerous survivors are roaming around above ground – desperate to join your survival party. A family of four living in the same cramped space for so long can really weigh on one’s sanity. It’s up to the player to keep the family alive, safe, and together – free from the radiation.

sheltered2Unicube is a two man team that has been putting together Sheltered in their spare time for a while and they’re yearning to finish this beauty within a year. Unfortunately, at this rate, meeting that deadline is seemingly impossible. To which they turn to Kickstarter to help their dream come to life. With £15,000, Unicube can quit their day jobs and work full-time on Sheltered for the predicted release in early 2015. Within a few days of the Kickstarter launch, already £1,600 has been raised in support. If it keeps at this rate, we can expect another successful Kickstarter campaign.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley