sheltered2About a month ago, we covered the launch of Unicube’s Kickstarter campaign for Sheltered. On July 4th, Unicube didn’t just mark the end of their campaign having successfully hit their funding target, but raised double the amount they were asking for – coming in at £30,148 and meeting all of their stretch goals. With such an impressive funding amount received, we can look forward to seeing sheltered expanded to OUYA, iPad, and the PS4.

But wait, there’s more – now players are able to name each member of their family rather than choosing from a name database and completely customize their shelter and its location. Locations are considered similar to difficulty levels, ranging from desert to urban areas. Specifics as to which are the more difficult have not been released yet but we’re looking forward to more information in the upcoming months.

sheltered1On top of that, we now have the ‘wanderer mode,’ in which players can build vehicles and decide to leave their radiation shelter with their family and explore the barren wasteland outside. With the pressure of maintaining a shelter off your shoulders, you’re introduced to Sheltered from a completely different angle.

Team 17 is planning to publish Unicube’s game and Sheltered has already been Greenlit for Steam. The dates for the Beta and final version have not been specified yet but, fans and backers can visit Unicube’s forum for Sheltered, available on their website, to talk to other fans, pitch ideas for the game, and look out for any updates.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley