hardrain1Arcade games are awesome. A fast paced, addictive game designed in a retro art style and synth sound effects. Who doesn’t love nostalgia? Even those who weren’t even alive(like myself) or were drinking milk from a bottle during their prime, the younger generations can appreciate the style and gameplay of classics.

Duncan Holby is the sole developer at Fuguelike, located in Philadelphia, Pennsylvania, and has designed a classic style arcade game replicating the famous Japanese Pachinko machines for PC. These machines are similar to slot machines in America with a little bit more complexity. Players choose a particular amount of balls they want and they shoot up into the machine. The less fall down to the bottom of the machine, the better. In the meantime, a slot is spinning in the center of the board which could lead to a jackpot.

After over a year of development, it’s time to take that final push to make Hard Rain complete.

The objective in Hard Rain is simple: rain is falling hard and it’s up to the player to prevent it from overflowing the drain. Players set up the board’s movements strategically to maintain water flow with the use of field, solid, and force. We can consider it much like a tower defense game where obstacles and tactical positioning of towers and armies are utilized to ward off any enemies. It’s a similar concept.

Fuguelike has already completed roughly 90% of Hard Rain’s development and turns to Kickstarter to both raise the funds for the remaining part and create a community for the game’s release. With the $5,555 gained from Kickstarter, Hard Rain will have all the finishing touches needed to make it the game Duncan Holby envisions. Holby plans to release the beta by July of this year.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley