Days of Dawn, an RPG that received a very warm welcome when its Kickstarter launched, has fallen from its original high graces. On the 4th of July, a day usually meant as a joyous, drunken declaration of… Not being British anymore, backers received a private update. Since we’re magical space gnomes with access to literally all information, we managed to get ahold of this backers-only update, and it’s both good and bad news. The title of the update is “Dumping it.” which was certainly meant to scare backers into actually reading the update. For those of us keeping an eye on the update page, non-backers were disappointed that this was the only info provided. Most probably assumed that this meant that the project had been abandoned, but that’s not the whole story at all. The game’s still being made. Unfortunately, the thing that the team at Bumblebee ended up telling backers meant a huge setback for the title – all coding needed to be redone. All of it.
While the team is adamantly declaring that development is still underway, they’ve also stated that they have to build almost everything from the ground up as far as the engine goes. They’ve been trying to make their current engine work for the last year, but they realized it just wasn’t going to work, so they scrapped it.
In my personal opinion, however, backers shouldn’t be too worried. Everything but the engine is still in-tact. Storyline, graphics, sound effects, and music are all present and accounted for. Best of all, as a little apology for this delay, Bumblebee is creating a 16-bit version of the first 1-2 hours of the game to tide us all over until the final project is done.
It was an honest mistake, and the developers own up to it with a forward-think attitude. They’re set on righting the wrong and creating the best game they can – even if it means recoding everything. And it does.
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