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Habitat Early Access Review – Mission Accomplished

By Julie Morley

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In Habitat, we are stranded in space with a shuttle that needs some weapons and parts.
In Habitat, we are stranded in space with a shuttle that needs some weapons and parts.

[dropcap]H[/dropcap]abitat is an orbital strategy game created by 4gency, an indie studio located in Seattle, that was funded on May 2nd for over $60K. It’s scheduled to be released for PC, Mac, Linux, and XBOX One.  In Habitat, players have free reign with their space shuttle, floating aimlessly in space. Everything can be added onto the ship and be turned into a part – and it’s amazing.

Habitat is currently available on Steam Early Access, meaning it’s still a work in progress, with the full version planned for release at the end of this year.

It's customization for the win. There are some oddball objects floating around that make some weird additions to the ship (and normally break it) just floating around in space that usually add a great deal of health and omni points.
It’s customization for the win. There are some oddball objects floating around that make some weird additions to the ship (and normally break it) just floating around in space that usually add a great deal of health and omni points.

I was a bit smitten by the idea of Habitat when I first learned about it. I’m given a ship and I can grab whatever I please that’s floating about in space and make it a part of my ship, right? Rockets. Ferris wheels. Dinosaur heads. Even a burger stand. Holy crap, that’s glorious to say the least. It’s amusing in itself to be able to incorporate those lovely and amusing additions to it in the first place, but once you add on some rockets on to your ship, you’re ready to go wherever your heart desires. Your ship is finally mobile.

We are at some point the future where debris is scattered all over the universe and humanity is building their shuttles with it. Which is where we find ourselves in Habitat. The parts are acquired with the help of the engineers located on the ship; which are a bit of a habitat for the engineers and people in general and we need to expand it in order for it to last in space.

Like I said, Ferris wheels = intimidation. No one in space will dare mess with you if you have a ferris wheel connected to your ship.
Like I said, Ferris wheels = intimidation. No one in space will dare mess with you if you have a ferris wheel connected to your ship.

No problem, Ferris wheels spell out intimidation.

I was eager to make the most amazing looking ship to conquer the universe and fight off enemies. Unfortunately, just about every ship I created managed to break apart. From what I’ve observed, there’s a dynamic required to balance out your ship and keep everything intact. It is a troubling process requiring mastery that I just haven’t seemed to crack yet. However, my ship with mother liberty on it will find a way to prevail, even if it’s the last thing I do.

Just about every item you include can be used with just the left click, whether it's flamethrowers, lasers, rockets, etc. These come in handy during battles in space
Just about every item you include can be used with just the left click, whether it’s flamethrowers, lasers, rockets, etc. These come in handy during battles in space

With additions on the ship, you acquire an omni count, the purpose of which hasn’t been specified too much. However, the more items you add on, the higher the omni count and resource count will go. Just about each item you will discover can be used as weaponry when clicked on, so when you go against any enemies, stuff gets pretty brutal and intense.

But be careful about what you include, too many items or incorrectly organized items will cause the ship to break apart and you have to start all over again. OR your ship drifts off towards the oblivion of Earth, never to be found again.
But be careful about what you include, too many items or incorrectly organized items will cause the ship to break apart and you have to start all over again. OR your ship drifts off towards the oblivion of Earth, never to be found again.

This being an Early Access title, there are some limitations, as you would expect. However, updates seem to be coming fairly regularly so features will be altered, and improved, well after this article is published. Even though my ship would fall apart just about every time I played, I never saw any enemies around to fight with, which may be added in down the road.

All in all, Habitat, as it stands now, is an amusing and engaging use of an hour or two.

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 [author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling.  Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley