greed1The development process for Greed Monger since its funding back in 2012 has been demanding, tedious, and unpredictable. Greed Monger is a MMORPG like no other, concentrating on the crafting system, sandbox experience, and immersion. Despite the fact they were funded 300% over the funding goal, it still wasn’t a proper budget for this ambitious project, thus leaving Jason to put it his own money to fund the past 6 months of development. As a result, updates are going to be broader apart.

At the moment, the majority of the main features are fully designed with only the framework in the way, which is being built from the scratch. More staff members will be hopping on board the Greed Monger project at the end of the month. After about a month of adding in five extra climates, Greed Monger should be in the Alpha testing phase.

We’re pretty excited to see the polished Alpha version of Greed Monger in the upcoming months.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley