emily1EMILY takes place in the future when our population has grown too large to support. The cities are crowded and congested, turning into unsanitary slums filled with disease. Soon, a horrific pandemic spreads throughout the world and our protagonist, Emily, is not safe from it. Her father had long been working on a vaccine for this disease but it was unstable. Out of desperation, he injected her with it and with the use of nanotechnology, Emily was safe but something went wrong. Her body became mechanical overnight. Upon her revival, she discovered her father had disappeared.

Angry, scared, and concerned about her father’s whereabouts, Emily travels through the city to track down LC, or Liberty Corp, to find him and take down anyone who dares stand in her way.

Emily is equipped with a unique synth-blaster at first, allowing her to shoot and grapple onto things. but the further she progresses in the city and located data/recharge points, she discovers what else her body is made of.

emily2This is EMILY, a side-scrolling platformer metroidvania taking place in a post apocalyptic setting. Emily is a girl turned cyborg by nanobots and is desperate to find her dad. Players will explore the city and take down notable LC figures to get to the core.

EMILY is developed by Miami-based indie studio Pixel Worm and they have recently launched a Kickstarter and Steam Greenlight campaign for it. They’re asking for $60K to cover the remainder of development (Animation, Art, Programming, Level Design, Music, etc.) until Fall of 2015.


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About the Author

Julie Morley

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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