Cosmochoria Reviewed. Naked and Amazing
by Julie Morley
[divider]It began with a naked cosmonaut.
Several months back, I was lucky to try out the demo of Cosmochoria and fell in love with it. Honestly, why wouldn’t you fall in love with a naked little astronaut planting trees, saving worlds, and restoring life to the universe altogether? Exactly, you just couldn’t. When Cosmochoria finally was released on Steam Early Access, I was overjoyed to see this game again at last. I stress, Cosmochoria is in Early Access and has plenty more development planned; but in all honesty, if Cosmochoria were released as is, I would be completely satisfied. In my experience playing Cosmochoria, I was still disturbed with a multitude of questions. How has he survived this entire time? If he was released into space as a baby, how has he had oxygen this long? What happened to every trace of life? And lastly, for the love of god, where are his clothes?! Unfortunately, I’m still pondering. Cosmochoria, developed by Nate Schmold, is heavily based off older action and arcade games, and it certainly shows. The gameplay isn’t particularly tedious but can continue on and on for hours. The entire goal? As a naked little cosmonaut, bounce from planet to planet and plant trees to restore the atmospheres and life on these planets.
Eventually, in time, the entire galaxy will have life in it once again.
But there’s a catch. Aliens; Cruel, heartless, aliens that will stop at nothing to prevent this naked alien from planting seeds. From every corner of the universe, aliens, robots, and space dragons are roaming about to find this naked cosmonaut and end him. With every planet the cosmonaut stops on, waves upon waves of aliens will charge at him, dropping other aliens on the planet to attack. Thanks to our naked hero’s lucky (and upgradeable) laser blaster, he can take them on.
When the heat gets too strong, the lucky jetpack will come in handy and it’s time to bail.
But the more aliens pulverized by the naked man’s laser, the more coins he collects, and with these coins, there are upgrades. Beautiful, sweet upgrades. Out of everything I have seen so far in Cosmochoria, the upgrading system is the most prominent that has been changed. All of the upgrades have expanded, consisting of various weapon, health, skill, astronaut, and defensive upgrades now. Each will ease the following playthrough significantly, thus collecting more coin, and acquiring all the upgrades.
Once a few livable planets are under your belt, the mystery about this questionable barren universe begins to unfold as our lonely naked cosmonaut realizes he may not be so alone after all. From what I’ve gathered so far, more story content is planned in the many updates to come. Just like before, Cosmochoria has proven itself worthy of multiple playthroughs and hours upon hours of gameplay. Cosmochoria is slated planned to be released on Windows, Mac, Linux, and Wii U in 2015. After my playthroughs, I’m excited to see the finalized version next year.
[divider]If you’re interested in Cosmochoria you can check it out on the Cliqist Steam Curation page!
[divider][facebook][tweet][Google][pinterest][follow id=”Cliqist” size=”large” count=”true” ] [author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]
http://www.youtube.com/watch?v=WtayWzdkhUY&list=UUmOEN78U21WJH1EJbgbPRAQ