A meteor has fallen to earth bringing with it a resurgence of magic, endowing humanity both with technological and arcane might. Factions vie for power as they struggle in a land that has become much different. No, I’m not talking about Shadowrun. I’m talking about Megamagic: Wizards of the Neon Age. It is an RPG/RTS hybrid game where our heroes fight to survive and to keep a weird floaty…thing from falling into the wrong hands. Because apparently it is the main ingredient in some powerful spell or something.
Megamagic: Wizards of the Neon Age takes place about two thousand years after the meteor took the plunge through our atmosphere and things have changed dramatically since then. You’ll be fighting all manner of monsters, robots, and other humans as Phoban and Deimon as they travel to keep Fum safe and to maybe collect some monsters to summon along the way. That’s right. You can summon creatures that you defeat in the wilderness to take out other creatures…to capture and fight for you, etc. Plus, you’ll also have plenty of spells at your disposal should you want to do the wizbang yourself.
While the basic premise is interesting, and I just can’t say no to a good RPG, it’s what the developers are using as inspiration that makes me want to keep a close eye on Megamagic: Wizards of the Neon Age. The world got turned upside down, apparently, during the 1980s and society in the game revolves around this decade. And they promise to have plenty of references and nods to that era, including the popular Saturday Morning Cartoons. Those of us who grew up during that period should have their nostalgic bones tingled throughout the entire game. Including cutscenes inspired by the art style. I mean, just watch the opening cinematic and you’ll see what I mean.
Track the progress of the Megamagic: Wizards of the Neon Age Kickstarter in our Campaign Calendar.