De Mambo, The Insane Game Made in a Premier Inn’s Lobby

De Mambo

De Mambo is what happens when you make a game for the price of a coffee a day’. So reads the description on the the project’s Kickstarter page, anyway. Indie developer The Dangerous Kitchen has been working on their passion project not in a professional office space, not at home, not even at a university, college, or school, but in the lobby of a Premier Inn, using the free water and electricity supplies to fuel their work. There’s something certifiably wacky and insane about all of this, and it has my attention.

What, pray tell, is De Mambo?

De MamboDe Mambo is a competitive ‘spicy, single-screen platformer’ (their words, not mine) inspired by Super Smash Bros and Breakout, with a single-player mode influenced by Zelda II and Warioware, though the developer goes out of its way to tell us that the game has its own unique identity and play style. I’m certainly willing to their word for it. Already, this sounds like madness.

Funnily enough, the game’s design is founded on minimalism and simplicity. De Mambo uses a d-pad and one button, and that’s it. Charging this button and releasing at different times results in three unique attack types, forcing players to use timing and muscle memory to defeat their opponents. It’s also bound to make the game very accessible, insanity aside.

De MamboThe team is hoping to raise a modest £15,000 by Thursday, October the 8th, and have already secured roughly half of that figure. They’re hoping to bring the game to PS4, PS3, PS Vita, as well as PC, Mac, and Linux, with plans to bring the game to Xbox One and Wii U later on down the line.

Interested backers can find out more about the game on its Kickstarter page, as well as the developer’s Facebook, Twitter, and official website.

Track the progress of the De Mambo Kickstarter in our Campaign Calendar.


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Gary Alexander Stott
Gary Alexander Stott is a handsome young writer from Scotland absolutely brimming with talent, who feels his best feature is his modesty. When it comes to overthinking narrative and storytelling in games, his otherwise useless degree in English with Creative Writing comes in very handy indeed.
Gary Alexander Stott


I tweet about videogames. Occasional freelance writer, frequent armchair critic.
The Witcher III has been part of gaming discourse since it launched, really. Never left the public eye. Always being played & discussed. - 5 hours ago
Gary Alexander Stott
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