Deliver Us the Moon is up on Kickstarter right now, with a promising concept and a ton of media coverage. It looks and sounds like it could be a great game, a fun space-based narrative full of action and exploration. The Kickstarter page is nicely detailed with all the information any potential backer would like to know.
There’s also a demo, and that’s where things go wrong.
You’ll be surprised to read the moment you notice the demo that it’s not for the game at all. It’s actually a little interactive showpiece called WSA Space Agency. It’s a room, a museum to be fair, full of assets from the game with some commentary about the game.
And that’s it.
WSA Space Agency is a tech demo for tech that already exists, showing off rather drab and generic space assets. The developer commentary isn’t anything new either, it’s all stuff you can read about on the Kickstarter page.
Normally, I’d wonder why this exists. It’s a nice little thing to have I suppose, but why isn’t there a real demo available? The game is supposed to be due in August, and with a Kickstarter that ends in March, it’s hard to argue that there isn’t enough game ready to make a demo. They certainly showed off a lot of gameplay in various trailers and screenshots.
The argument is that demos take a long time to make. However, surely sectioning off a piece of the game that’s already in development would have been faster than creating an entirely new piece of software.
Demos aren’t required for Kickstarters, of course. I’ve backed plenty of games that didn’t offer a demo and I rarely regretted it. But as my father, mother, grandparents, uncle, and aunt would tell me “I’m not angry, just disappointed.” With such an ambitious release schedule, even for an episodic game, it would have been nice to see exactly how far along Deliver Us the Moon was in development.
The discussion would have ended there. A whiny post about a spoiled child not getting a demo. However, as you can see in my video, WSA Space Agency, the glorified tech demo, runs like a dead hamster in a square shaped hamster wheel. Too much?
I don’t have the best computer in the world, however it should be able to run an Unreal game that’s, again, just a room full of assets with ease at the medium settings at least. Cliqist editor and resident sexy beast Greg Micek tells me it ran fine for him, but “did have a slow motion kind of feel to it” and describes the walking as feeling like “moving underwater.” He also said he ran it on Ultra, but it was jerky at times. He also told me he was “bored to tears after a couple minutes” and couldn’t be bothered to play for more than five minutes.
For me, it was incredibly slow, jerky, and crashed four times. The fourth time it actually completely froze my entire computer. I tried the game on two separate computers, and on both of them it ran as you see in the video.
Some might argue that this is better than no demo at all, but I disagree. It’s not demo at all, and feels like a condescending attempt at selling the game. There’s nothing on offer inside, and while it’s supposed to be a fun freebie from the developers, it leaves me with more questions than answers. This is what they give us to sell their game, and after playing it, I’m far from sold.
http://www.youtube.com/watch?v=yTpwrb0kYuI
Three things.
– You’re likely going to catch some hate from this hehe. The Deliver Us The Moon backers seem to be pretty tight knit already.
– I was kind of on the fence about this. The Kickstarter is pretty complete with lots of details, but I was concerned because the footage had a slow motion feeling. Now that I’ve checked out the tech demo I’ve decided to not back, and I’m as concerned as you are with the likelihood that they’ll be able to deliver a playable game on time.
– Hey, I got quoted in a story, neat!
Hey Greg,
We (and our community) don’t hate people 🙂 We like to listen to any problems you guys might have. We are sorry that it seems you guys had some problems, so we do want to listen to get that out of the way 🙂
If you really want a key for the demo, we are happy to receive a request 😀
I’ve been meaning to check out the “demo” myself. Maybe this weekend. I already knew that it was more of a walking simulator than anything anyway. I am a backer but mostly because it’s an adventure game. However, if things are as bad as you make it sound I might pull my pledge and dump extra moneys into other titles. I was already on the fence when I wrote the announcement piece anyway.
Hey Serena, you are free to do whatever you want of course! Its not a demo, its a free gift tour to our community and a way of showcasing our story assets and some features.
It seems Josh has some issues that need attention, however they do not seem to be common just yet! We will look into that! Besides, this all still is a pre-alpha prototype 🙂 Hope you will stay with us 🙂 Because we already love your support!
I’m sorry, I might have misworded my comment. I’m still very much interested in seeing where Deliver Us the Moon goes and I have no plans on pulling my pledge. I’m sorry if I came off as a bit harsh but I take adventure games very seriously. Here’s hoping that you do get funded. I like the premise a lot, certainly enough to keep an eye on the development.
Great to hear Serena 🙂 We’ll make sure this will become an unforgettable experience! 😀
Hey Guys,
Thank you for covering our game title Deliver Us The Moon!
We are sorry that you are confused!
We definitely have a demo available for the game, especially for Press, Youtubers and Twitchers like you.
However we didn’t receive any email requesting one?
I am sure the press release stated you could send us an email to ask for a Steam-Key!
We would be glad to give you guys.
The WSA Museum is a gift to the community and you are one of the few that seems to have ‘heavy’ problems. We will make sure to note these problems and fix them! It would be a bit more informative if you could state ‘why’ its so horrible to you guys? (besides your technical issues).
We always have ears for everything that might improve our project!
Anyway we hope to hear from you guys soon!
Kind Regards,
The KeokeN Interactive Team
I’d personally love to get my hands on the demo and do a feature if @GregMicek:disqus is up for it.
Well, i am not the intended public for this game (my Brother pledged though..he’s engineer..it’s his thing..), i think. I’ve never been interested by space, i don’t like space opera either..(yes, i know, But Star Wars, Star Trek, Babylon 5 etc..Stargate..just not my thing..)
I’ve never been a fan either of space shooter..if the game was sea exploration like aquanox..there i can give a few bucks, but still good luck!
[…] of what to expect from the game itself. I’ll admit to not having played it myself, yet, but Josh’s own coverage of it should speak for itself. The brief demo of Deliver Us the Moon that I got to try out, on the […]
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