We’ve covered Wanderer a couple times, so I won’t waste any time retreading old ground. If you’re meeting Wanderer for the first time, I suggest you click here and here to learn a little bit about one of the most promising projects on Kickstarter. Everyone else will be excited to hear that developers Red Cloak are chiming in with a surprisingly meaty progress update.
Over the two months preceding the late-January update, an immense amount of progress has been made in shaping the story of Wanderer. Hopefully, development will have already shifted into post-production and the finalization of art assets, but we’re still mostly in the dark about what Wanderer will be about. In the full Kickstarter update, you can get to know the game’s new secondary playable character and see some new artwork.
We also get an in-depth look at the basic level creation engine the developers are using, an interesting drag-and-drop tool that allows non-developers to design and test level designs with nothing more than a background image to work from.
Most exciting, however, are the new additions to the combat system, including ranged and melee attacks that appear to use a Mario RPG-like minigame system to make each attack impactful. This, combined with some strategic party re-arrangement, promises an engaging RPG experience that gives the player many opportunities to influence the outcome of conflict.
This is the first I’ve personally seen of Wanderer, and I’m already appropriately excited. Everything looks great, the devs are making solid progress, and all signs point to a successful launch. You can learn more about Wanderer by checking out the game’s official website, or you can re-visit their Kickstarter campaign to take a look at their goals and how to help.