After less than a week since it’s relaunch, City of the Shroud has already earned over $12,000 of its $14,000 goal. It’s a far cry from their campaign in February, which fizzled out after the first week or so.

The second campaign is much more streamlined, presenting the same information in shorter, snappier bursts and with more screenshots and gifs of actual gameplay. The budget has been re-worked as well. The first Kickstarter sought $45,000 whereas this new version is only seeking $14,000.

City of the Shroud

As with the previous campaign, a majority of the money is going towards art, but this time around “dev support” isn’t listed in their budget breakdown. City of Shroud’s mechanics and systems are complete according to the page, as is the story and multiplayer. All that’s missing is art, specifically three character models, which is where Kickstarter comes in.

Despite giving us a lot of information about the budget, there isn’t much said about how they’re able to afford such a massive decrease – over $30,000 – in funding. They mentioned they’re investing their own time and resources into the game, but that’s still a large gap in budget.

CityoftheShroud03

Other than that, City of the Shroud’s new Kickstarter looks solid. The game has already been approved for Steam, there’s an available demo, and it looks on track to earn well beyond its $14,000 goal despite me whining about the difference in the two funding goals.

Track the progress of the City of the Shroud Kickstarter in our Campaign Calendar.

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About the Author

Josh Griffiths

Josh Griffiths is a writer and amateur historian. He has a passion for 3D platformers, narrative-driven games, and books. Josh is also Cliqist’s video producer. He’s currently working on his first novel, and will be doing so on and off for the next decade.

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