For adventure game fans, 2012 was the year the genre started to make a comeback in full force. Alongside “big name” projects, we saw many small teams throw their proverbial hats into the ring, including Infamous Quests with their first commercial outing, Quest for Infamy. It has been four years since the company started its journey making quality, pixelated point-and-click adventure games and they have proved they can do it.

Quest for Infamy 11

Unfortunately, Infamous Quests founder Steven Alexander has announced that, after release of their two remaining games (Roehm to Ruin and Fortress of Fire), the company will “most likely” stop developing games. In the latest update to Quest for Infamy, Alexander stated the reason for this decision was due to it not being financially viable. Unsurprising, as they were working in a niche genre within a niche genre, after all. The sad part is that they do make great games and I would love to see more from them in the future, but I do understand their reasoning for more or less closing shop.

Quest for Infamy

To myself this is sad news indeed, as Quest for Infamy was one of the first projects that I’ve backed and I’ve gotten to know the developers quite well over the years. And based on what I’ve seen, I’m far from the only one that thinks this way. I barely knew of Infamous Quests and their previous work before Kickstarter but I’ve grown to love everything they’ve put out. If they ever do decide in the future to go back for another game I’ll definitely throw my money at them without a second thought.

Serena Nelson
Serena has been a gamer since an early age and was brought up with the classic adventure games by Sierra On-Line, LucasArts, and Infocom. She's been an active member on Kickstarter since early 2012 and has backed a large number of crowdfunded games, mostly adventures. You can also find her writing for Kickstart Ventures and evn.moe.
Serena Nelson

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Serena Nelson
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