I’ve grown up on RPGs from Japan. I have fond memories of playing titles like Final Fantasy and Chrono Trigger. And i’ve also never lost that love, so when Legrand Legacy was brought to my attention I had to take a look. I’ve found myself quite enamored with this one. Before the campaign launched, I was given the short demo to play and have enjoyed every moment of it.
Just Saving the World
Legrand Legacy revolves around a group of unlikely heroes as they work towards saving the world. The main character, Finn, also suffers from amnesia. You know, traditional JRPG tropes. My brief experience with it isn’t anything revolutionary, at least in the story. Where it shines for me, though, is in the combat. While still turn-based, you can make your attacks more potent or weaker based on how fast you can hit a certain button on a wheel.
I’ve only experienced up to the first boss in Legrand Legacy, but it plays well and is mostly intuitive. It also helps having tutorials to help out. My main gripe, as with all games of this type, is the need to grind levels to be able to proceed. That was something I didn’t do in my hour-long stay in the world. Still, it’s worth trying out if you’re a fan. It’s available for all to play, so do be sure to give it a go.
Based on the pitch, what I’ve seen first-hand, and what I can expect from the full game, I already jumped at the chance to pledge a few pounds. About $11 is a good price for any RPG. It’s a steal for one that looks as good and polished as Legrand Legacy currently looks.
[…] enough funding for its campaign to succeed. Despite the support of 769 backers, developer Semisoft fell short of their £85,000. But, as any JRPG fan can attest, the game’s not over until you stop […]