Here is a nice poem about design:

Design, Design. All up in your mind.

You use your mind, to make designs.

Beautiful. I literally cannot stop crying.

Here’s the nominees for the IGF 2018 Excellence in Design category.


IGF 2018

Into the Breach

In our hands-on preview of Into The Breach, we said:

‘What makes Into the Breach truly stand out from similar grid and turn-based tactics games is how it refuses to obfuscate information for the sake of melodrama.’

FTL developer Subset Games’ latest offering is a sleek and sharp iteration on the turn based tactics formula, and should please fans of the genre when it drops at some frustratingly unspecified point in the future.


IGF 2018

Shenzen I/O

I have to admit, even reading the features list for Zachtronic’s coding puzzler Shenzen I/O makes my brain start to melt out of my ears, but if the Steam reviews are anything to go by, a whole bunch of people a lot smarter than me think it’s really, really good. Excuse me, I need to go lie down and play Pokemon for a bit.


IGF 2018

Wilmot’s Warehouse

By the IGF website‘s own description, Wilmot’s Warehouse is “a game for people who like organising things”. Currently only available as part of the November Humble Monthly, this is an intricate and unique puzzler from the designers of Hohukum.


IGF 2018

Baba is You

This minimalist, logic bending puzzle game was the winner of last year’s Nordic Game Jam. Created by Arvi “Hempuli” Teikari, Baba is You’s designer describes it as “a sokoban-style puzzle game with the twist that all of the game’s rules are present as pushable blocks in the levels themselves, allowing the player to modify the purpose of the objects in the level.”


IGF AwardsUurnog Uurnlimited

Uurnog Uurnlimited‘s second nomination, as it’s also up for the Excellence in Audio category. The “silly, puzzle-filled land full of cubes, bombs, weird people & adorable animals” has got a lot going for it.


IGF 2018

Getting Over It with Bennet Foddy

Bennet Foddy’s Getting Over It with Bennet Foddy, as designed by Bennet Foddy, can broadly be described as ‘A game made by Bennet Foddy’. Sorry Camus, Sisyphus has a new rock.


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Nic Reuben

Nic Reuben

Nic Reuben likes to pause games every five minutes to ponder the thematic implications of explosive barrel placement. When he's not having an existential crisis over CAPTCHA verifications that ask him to prove he's not a robot, he's reading sci-fi and fantasy short stories, watching cartoons, and mourning the writing standards in Game of Thrones.
Nic Reuben

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Games Words Person // He/Him // Writing in: Rock Paper Shotgun, Critical Distance, Cliqist // Staff Writer: @GalpOGG // nic@cliqist.com
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Nic Reuben