5 Years and 5,000 Stories

This here post marks the 5,000th story published on Cliqist. To the casual reader that's not necessarily a big deal, but to me it's...

EuroGame Roadtrip: An Interview with Gamemaker’s Julian Adams

Our road trip takes a Banjo-Kazooie style turn about back to the UK to chat with Julian Adams, programmer on Hyper Light Drifter and Swords Of...
Into the Breach

Into the Breach: 10 Tips for Beginners

Into the Breach is finally out, and it’s pretty good. I’ve been playing it almost nonstop since launch, and while I don’t think it’ll...
Into the Breach: The History of Kaiju and What It Says About Us

Into the Breach: Mankind’s Place in The History of Kaiju

What does the history of the kaiju genre (kaiju translates to "strange beast"), from Godzilla to Attack on Titan, and Pacific Rim, tell us about...

Art of the Roguelike, and the Rogue-Lite Distinction

Over the last several years, the gaming subgenre known as the "roguelike" seems to be making quite the comeback. It's somewhat odd considering the...

Mechs of Decades Past: The Roots of Into the Breach

Into the Breach is Cliqist's Game of the Month for March 2018. As such, we'll be exploring the influences, both mechanical and stylistic, that converge...

Dujanah Shows the Cowardice of Gritty Realism

Dujanah slips into a windowless room with purple walls, and a soft piano ballad named “Mothers were all darlings” begins to play. What of footprints?...

Into the Breach: Building a Better Mech with Subset Games’ Justin...

FTL: Faster Than Light developers Subset Games have created something truly remarkable with Into the Breach; a turn-based strategy that game manages to create divergent, unpredictable...

Game of the Month: March 2018 – Into the Breach

Monsters, mechs, and mayhem, oh my! It’s time once again to kick off our Game of the Month coverage and this month we’ve selected...

An Interview With Wushu Studios Head Alan McDermott

When Wushu Studios was announced in January, there were more than a few questions on people's minds. Composed of developers from Evolution Studios, the studio...

Decoding Utopian Energy: A Conversation With Manifesto Jam’s Emilie Reed

"Everyone is invited, to write something about how to make a videogame, how to respond to a videogame, what the field of videogames could...

Developer Interview: Delving Deeper into My Time at Portia

As February winds down, so too does our Game of the Month coverage for My Time at Portia. For an early access release, this...

Jump CEO Anthony Palma Talks 100 Game Benchmark And Future Aspirations

For the team behind the indie streaming service Jump, February marked a major milestone. Six months after their initial launch, the service is set to...

Creating Competition: An Interview with Treadnauts Developer Topstitch Games

Topstitch Games is a relatively new studio, but looking at their first game, Treadnauts, you'd have a hard time telling. In this interview, we look at how...
An Interview with Tangledeep Dev Andrew Aversa

An Interview with Tangledeep Dev Andrew Aversa

Impact Gameworks' Tangledeep is the digital manifestation of a dream that has existed within the head of programmer Andrew Aversa for years. It’s also...

The Game Developer Jailed for Child Porn and Murdering his Daughter

For some of us, video games are little more than a distraction. For others, they represent something so much more. From game developers, to...