Into the Breach: Building a Better Mech with Subset Games’ Justin Ma

FTL: Faster Than Light developers Subset Games have created something truly remarkable with Into the Breach; a turn-based strategy that game manages to create divergent, unpredictable...

Game of the Month: March 2018 – Into the Breach

Monsters, mechs, and mayhem, oh my! It’s time once again to kick off our Game of the Month coverage and this month we’ve selected...

An Interview With Wushu Studios Head Alan McDermott

When Wushu Studios was announced in January, there were more than a few questions on people's minds. Composed of developers from Evolution Studios, the studio...

Decoding Utopian Energy: A Conversation With Manifesto Jam’s Emilie Reed

"Everyone is invited, to write something about how to make a videogame, how to respond to a videogame, what the field of videogames could...

Developer Interview: Delving Deeper into My Time at Portia

As February winds down, so too does our Game of the Month coverage for My Time at Portia. For an early access release, this...

Jump CEO Anthony Palma Talks 100 Game Benchmark And Future Aspirations

For the team behind the indie streaming service Jump, February marked a major milestone. Six months after their initial launch, the service is set to...

Creating Competition: An Interview with Treadnauts Developer Topstitch Games

Topstitch Games is a relatively new studio, but looking at their first game, Treadnauts, you'd have a hard time telling. In this interview, we look at how...
An Interview with Tangledeep Dev Andrew Aversa

An Interview with Tangledeep Dev Andrew Aversa

Impact Gameworks' Tangledeep is the digital manifestation of a dream that has existed within the head of programmer Andrew Aversa for years. It’s also...

The Game Developer Jailed for Child Porn and Murdering his Daughter

For some of us, video games are little more than a distraction. For others, they represent something so much more. From game developers, to...

Diversifying Gaming: An Interview with London Gaymers

Diversity has always been a pivotal issue and conversation point in the gaming world and given the nature of games themselves, there should without...

Finding Interesting Keys With Deconstructeam

The Red Strings Club came out a couple of weeks ago. After playing it (and replaying it) we got in touch with Jordi de...

EuroGame Roadtrip: Nuclear Throne Sound Maestro Joonas Turner

From London, we take our gaming roadtrip up and across to Finland next, to interview Joonas Turner. He is part of the team behind...

Game of the Month: February 2018 – My Time at Portia

Back by popular (aka: EiC's) demand, it's time for Cliqist's Game of the Month. We’ve done this in the past with both crowdfunded and...
animal farm

Adapting Orwell in Animal Farm: The Game

George Orwell's 1945 classic Animal Farm was, the author said, the "first book in which I tried, with full consciousness of what I was...

EuroGame Roadtrip: An Interview with Hutch

As part of our spotlight on the booming UK indie gaming scene, we're talking to talent across the nation. First up, located in London...

An Interview with Don’t Make Love artist Nina Kiel

Maggese Games's Don't Make Love has been nominated for Best Student Game at this year's IGF awards. Artist Nina Kiel was kind enough to chat...