The Kickstarter for visual novel Memento: Aurora Chronicles launched on December 25, 2012. Given the date’s proximity to holidays in the United States, it’s a surprise that it succeeded – but that must be the power of visual novels. During the 60 day campaign period…
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[dropcap size=big]T[/dropcap]hree years ago Aoineko Studios launched a Kickstarter for their Cyberpunk RPG Kitaru and managed to get funding to the tune of just over $35,500. The problem with this title, though, is that it still hasn’t seen the light of day. Which isn’t that…
[dropcap size=big]T[/dropcap]hree years ago Cyberpunk action-RPG Project Lodus launched on Kickstarter. The team behind the game, then known as Leviathan Interactive, sought funding to get a vertical slice demo to show off to potential publishers to pick up the title. A month later they managed…
[dropcap size=big]B[/dropcap]ack in February 2013, an online co-op post-apocalyptic zombie game by the name of ROAM was funded to the tune of $102,518 by 3,526 backers on Kickstarter. After the campaign’s end, updates were released every month up until March 2014. It’s a small hiccup that…
[dropcap size=big]C[/dropcap]ode Hero was an educational game idea by Primer Labs meant to teach players how to code javascript. Its Kickstarter campaign ran from December 2011 to February 2012 for a total of 60 days. It raised over $170k. Alex Peake, the founder of Primer…
[dropcap size=big]U[/dropcap]nforgotten Quest was the game project and personal baby of YouTuber, BruceWillakers, also known as Robert Moran. The campaign ran from November 18th, 2012 to December 18th, 2012. It closed out with over $118k raised, a feat I think it achieved purely on salesmanship…
[dropcap size=big]H[/dropcap]otline Miami was one tough video game. Hotline Miami 2? Somehow it’s even tougher. Basically, they created a game that is meant to be for folks who beat the original and now need to graduate to a higher difficulty. For someone like me who…
[dropcap size=small]I[/dropcap]t’s safe to say that when Hotline Miami launched in 2012 there was nothing quite out there like it. Sure, stealth and puzzle games are available, but none featured this specific brand of style that Dennaton Games produced. The gritty, disturbing vibe paired with…
[dropcap size=big]T[/dropcap]he sequel to 2012’s Hotline Miami, Hotline Miami 2: Wrong Number is a bloodstained orgy of ever-escalating violence. The second game was confirmed to be the last in the series, and fans were eagerly waiting to see how it would wrap up the plot….
[dropcap size=big]W[/dropcap]hen it released in 2012, Dennation Games’ Hotline Miami presented us with a question: do you like to hurt people? The game took violence to the next level with some of the most brutal gameplay ever conceived. It made you uncomfortable, not just because of the…
We here at Cliqist love crowdfunded games, but we are gamers just like you guys, and that means we play, well, everything. The “Not Crowdfunded, But…” series will be a regular dose of non-crowdfunded magic from us to you, covering everything from the latest Gears of…
[dropcap size=big]T[/dropcap]he Xeko campaign is a teensy bit on the controversial side, leaving about 973 backers without rewards, no game, and bent out of shape. With Xeko, there’s a lot of miscommunication, or a lack of communication altogether and some really in depth legal complications that…
Hotline Miami was a heck of a surprise when it launched in 2012. Although neither top down puzzle-style games or stealth titles were brand new, it brought them together with a really creepy yet intriguing atmosphere that made people take notice. Since then, many more…
[dropcap size=big]I[/dropcap]t is the classic case of an inexperienced but starry-eyed gaming enthusiast biting off more than they can chew, potentially learning a lesson at the price of thousands of dollars, and leaving many excited game lovers infuriated and with thinner wallets. Rainfall: The Sojourn…
Kickstarter MIA: What Happened to Unwritten? by Julie Morley [dropcap]I[/dropcap]t’s been a long time since anything about Unwritten: That Which Happened has been talked about; so I figured it was time for a refresher on the campaign, and what the developers have been up to….
Kickstarter MIA: Panic Over Dungeon Panic by Julie Morley [divider] [dropcap]W[/dropcap]here to begin, where to begin… Dungeon Panic was an ambitious project launched on Kickstarter back in December 2012 by three gaming enthusiasts: comic veteran Josh Lesnick (NSFW Comics: Girly, You Suck), John King, (main developer),…