Cobalt Atlantic from Whitefish, Montana, have an idea that, with the help of crowdfunding, will be given the funding needed to come along; a bird’s eye view space puzzle game. How does that sound? I introduce to you, Deep Space Investigators: The Dark Nebulus. The entirety of…
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Besides showcasing new games, this year’s IndieCade proved to be a time for looking back on the festival and indie games in general. On a panel called “Indie Histories: Handmade Pixels and the IndieCade Book,” game theorist Jesper Juul and IndieCade co-founder Celia Pearce discussed…
Besides showcasing demos of their first hit release Skullgirls at Anime Expo 2019, Lab Zero Games had their upcoming Indivisible ready to play. Indivisible is an action RPG that follows Ajna as she travels the world and allies herself with new individuals—otherwise known as “incarnations”—she…
A few months ago we released a video about Miasma Caves. It was an indie survival game with no combat which had been released onto early access perhaps a bit too early. In the comments for that video, we were contacted by Leyline Studios. They are…
Belgium-based Fishing Cactus was at GDC 2019 to showcase their upcoming Nanotale – Typing Chronicles, the successor to their critically acclaimed, Epistory – Typing Chronicles. The developer openly acknowledged comparisons between the two, discussing how Epistory influenced Nanotale, and where Nanotale diverges from its predecessor…
Ape Out is a frenetic beat ’em up game released last month. It was developed by Gabe Cuzzillo, Bennett Fody, and Matt Boch. Published by Devolver Digital, Ape Out plays like a shmup, despite the protagonist (an ape) not having a weapon. It’s gotten some…
Dandy Dungeon: The Legend of Brave Yamada was the best mobile game released in 2017. It was created by Yoshiro Kimura, the auteur behind PlayStation 2, kiss adventure, Chulip. The effortlessly charming and dangerously addictive Dandy Dungeon confirmed something I had believed but never had…
One of the eight winners of GDC 2019’s ‘Best in Play’ award, Vectronom is shaping up to be the most intense platformer I’ve seen since Mibibli’s Quest. Starring a cube, reminiscent of the protagonist from Homestar Runner’s Secret Collect, Vectronom is a pulse pounding ride through…
The only option left to save the forest is to use your magic to make the trees defend themselves. You can do that, it’s within your power—but can you still do that knowing the enchanted trees will violently protect themselves against the loggers that try…
Himeko Sutori is a strategy game which has an interesting background. It has a certain feeling of familiarity to Japanese strategy titles such as the Final Fantasy Tactics series. It also has a lot of unique elements, including a striking visual design not seen very…
GIGABUSTER gives you control over a colourful array of hi-tech weapons, like a baseball bat and some fire! This is the only thing standing in the way of a large conglomerate replacing the world’s government with AI. You play as Lou, the inventor of said AI….
There’s no debating that Bethesda has drastically altered the Fallout franchise. It was once a series dedicated to player choice, narrative, and a condemnation of nuclear weapons. Now Bethesda’s latest take on the franchise, Fallout 76, is an online co-op shooter with little in the…
As the Year of the Dog begins to wind down, you can look forward to its theme continuing into 2019 with Stonebot Studio’s The Last Friend, a tower defense and beat ‘em up hybrid that follows the journey of a mobile dog shelter in an…
Solo indie dev IMakeGames today announced that Rifter launches today for Steam (PC, Mac and Linux). Breathtakingly fast and tough-as-nails, Rifter is an acrobatic platformer drenched in neon and infused with a pumping 80’s synthwave soundtrack. Players will run, swing, smash and dash at exhilarating…
San Francisco, CA – July 12, 2018 – Developer Wavedash Games announced today that its exciting new platform fighting game, Icons: Combat Arena, is available now in North America on Steam Early Access. Designed from the ground up to be the most accessible and strategic fighting…
“Everyone is invited, to write something about how to make a videogame, how to respond to a videogame, what the field of videogames could and should be. Write a manifesto to free up your mind to move forward. I want videogames created with vision rather…