They say necessity is the mother of invention, but usually this means creating solutions for new problems. With retro gaming undergoing a massive revival more indie developers are looking back on old problems with a new perspective. Not content with merely mimicking the 8-Bit aesthetic…
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Whether you’ve been following Tolga Ay’s Remnants of Naezith from its first appearance in 2016 or this is your first time hearing about it, you’ll want to check out the release trailer that went up recently on the game’s official Youtube channel. In just one-and-a-half short minutes,…
It’s a sobering fact of mortality that death often lurks in the shadows. What’s often overlooked, however, is that death is actually a lovesick, chubby office worker with a penchant for funk and disco. Kong Orange‘s Felix the Reaper is a puzzle game about manipulating space…
When I first played Yume Nikki I had to navigate Japanese-language file sites, download an unofficial English patch and install a Japanese character pack onto my laptop so I could run the Japanese version of RPG Maker 2003. More than a decade later, the seminal Japanese…
I’ve never been a big fan of dating sims or visual novels, except where glimpses of those genres lined up with the romance subplots of games like Knights of the Old Republic or Mass Effect. The Persona series carried me a little further into the outskirts…
Some time ago, I attended an event called “Show and Tell“. Hosted by the organization “Seattle Indies“, Show and Tell serves as a place where indie devs can show off their work. Whether it’s a proof-of-concept prototype or a colorfully polished Alpha, people excitedly put…
Soundtracks, eh? Sound. Tracks. Them old ear ticklers. Those good time, toe tapping, hip jiving noisy noisy sound casseroles. Those hullabaloo rockets that launch themselves right into your brain and make you say “Now this is a racket that really butters my bread, Joe”. What…
Maggese Games‘s Don’t Make Love has been nominated for Best Student Game at this year’s IGF awards. Artist Nina Kiel was kind enough to chat with Cliqist about inspiration, romance mechanics, and the essence of the tragedy at Don’t Make Love’s core. Blossoming Romance Cliqist: Hi…
The verdant land of Kingdoms and Castles is vacant of civilization when I arrive. I have the peasants build a towering keep to my magnificence. They don’t yet have homes, or food to eat, but that can wait. A man can’t be expected to feast…
It’s Sunday, which means that in addition to eating nothing but donuts all day it’s time to check out the Kickstarter video game campaigns that launched last week. This isn’t to say that all the campaigns are worth your money, in fact, many of them…
Here is an example of a bad story: Once, there was a frog that wanted a bowl of cereal. The cereal he wanted was expensive, but he had no money because he was frog, and frogs are staunchly anti-capitalist. He stole the cereal, and had…
We all know the scene by now; Moonlight bleeds through a crack in the blinds, catching steadily rising smoke. A half-abandoned cigarette rests on the lips of an ashtray. Pensive Jazz leaks from an old radio, interrupted by bursts of thunder. A dapper detective with…
Acclaimed indie developer Edmund McMillen has more than a few big plans for 2018, according to a recent Q&A. Posted to his official Twitter on January 9, the Q&A covers some frequently asked questions McMillen has received recently. While some pertained to simple issues like…
Wintermute is Gary Paulsen’s Hatchet in a Cormac McCarthy universe. It’s Yevtushenko’s “People”, read to an audience of frozen corpses. The story is a melancholy song of solitude and snow, of love and perilousness, but it is sung against the vengeful, screaming winds of Mother…
Remember back when you were a kid and you believed that when you grew up you could do anything? Think back on all the exciting dreams you had. All the things you were going to do once you were finally old enough. Alright, now look…
I started listening to the soundtrack for Eden’s Last Sunrise the other day, straight after I finished the demo. I haven’t stopped since. There’s game music that feels half-hearted; there because it’s expected. Then, there’s music that is so wonderfully evocative of a certain era…
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