codemancer1Everyone who’s ever seen or used a computer has wondered, at some point or another, how exactly computers do all the computery things they do. As of right now, you may know exactly how all of this works, but for those of us who don’t, Important Little Games has the answer: Magic. Plain and simple, computers run on raw, unfiltered, sparkly-ass magic juice, and we all know it. Codemancer, a handy little game that’s recently passed its funding goal (by quite a bit), has one goal in mind: teach you how to wield that magic in a fun and highly educational way.

Codemancer looks, on the surface, just like a fun hex-based strategy game, and it plays a lot like one too. The interface used in-game is colorful, simple enough for young minds to grasp, and seemingly fun and intuitive to use. The first goal here is accessibility, to hide complicated things like Python and Javascript in an easy-to-grasp, fun package. Just under the surface of Codemancer, though, is an entire college class on programming, taught to you when you least expect it. The stakes are low enough to encourage experimentation, and a time-freeze ability allows you to debug your programming to get yourself out of tight spots.

codemancer2If you’d like to see this become a reality… Well, good, because it’s passed its initial development goal and the first stretch goal is on the horizon. Following its impending release, Codemancer will be available on PC, Mac, iPad, and Android tablets, and a stretch goals set at $30,000 will transfer your in-game skills to a real programming language.

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About the Author

Nathaniel Liles

Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at http://nathanielliles.bandcamp.com/.

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