OMPARTCO

OMORI – A World Beyond These Walls

By Julie Morley

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The story begins with a boy named Omori who is locked inside of a purely white room.

The story begins with a boy named Omori who is locked inside of a purely white room.

Welcome to White Space.

He has spent his days stuck inside a white room for as long as he can possibly remember. There’s no information about how Omori got stuck in there, all we know is sleeping is his only appeal these days in white space.

You can’t argue with that, sleep is a wonderful thing. It kind of sounds like paradise to spend an indefinite amount of time in a space where you can sleep as much as you want. Wait, this is supposed to be a horror game? I’m getting off track here.

Too bad saving the world isn’t as easy as these games make it out to be.

It has no walls and an undeniably cold floor, but there is a haunting feeling he is there because of someone he once knew long ago. But Omori cannot place who this girl is.

It has no walls and an undeniably cold floor, but there is a haunting feeling he is there because of someone he once knew long ago. But Omori cannot place who this girl is.

Omori is a surrealistic, exploration-oriented horror and psychological RPG. The entire game takes you on a trip between two different worlds or dimensions that each conceal and disguise their own set of secrets both pertaining to Omori and the mystery surrounding his past. When the time comes, he will have to make a choice that he just may not like that will change his life forever.

You have been living here for as long as you can remember.

Everything about the situation seems more like a physical manifestation of the depression Omori is soaked into. Whatever happened in his past, I presume it was so horrific that it threw him into some sort of hysteria, creating a place in his psyche to just rot away.

In time, he finds himself breaking free of the white space and venturing off to discover the truth of his past.

In time, he finds himself breaking free of the white space and venturing off to discover the truth of his past.

You are who you want to be.

He is a depressed Otaku without any purpose in his life at the moment. He’s lonely, cold, and constantly upset over something.

Mama says I have a disease. She says it’s hard to help someone who doesn’t answer. But I don’t need help, everyone else just thinks I do.

How could you not be? Locked in a pure white room with only a cat as your company and a freezing cold floor?

In a world completely foreign and new, in this RPG, players work together with Omori to piece together the truth.

In a world completely foreign and new, in this RPG, players work together with Omori to piece together the truth.

How are you supposed to cheer up if you don’t know why you’re sad in the first place?

Occasionally, he’ll have some contact with his neighbors, who will attempt to include him in social activities outside of the room but he just can’t bring himself to leave. He’s trapped somehow in this room and his lack of self confidence and comfort is holding him back tremendously.

Talking to you makes me feel better.

Long ago, everything was completely different for him. He had a special friend that something horrible must have happened to. Omori’s memory is completely wiped of his past and now he needs to put together the remaining pieces to remember.

Along the way, Omori will meet new people and his explorations will be a bit more extensive (and trippy, might I add).

Along the way, Omori will meet new people and his explorations will be a bit more extensive (and trippy, might I add).

One day, Omori is able to explore outside of the white space and uncover the truth.

In Omori, the player plays as Omori as he is exploring the world outside of the white space. There are plenty of people to meet and mysteries to solve.

The funding goal for Omori is $22k and it has already met more than double the goal, meeting two stretch goals thus far. The Omori Kickstarter campaign will end June 5th.

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[facebook][tweet][Google][pinterest][follow id=”Cliqist” size=”large” count=”true” ] [author image=”http://cliqist.com/wp-content/uploads/2014/01/julie.jpg” ]Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling.  Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.[/author]

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About the Author

Julie Morley

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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