skyhill2Imagine going on a trip; perhaps it’s for business or even for leisure, but you’re in a hotel, nice ‘n’ comfy, when a biological catastrophe strikes. All alone in the penthouse and somehow, you miraculously survived. Life should be good, but it’s not. Oh, far from it. You don’t know whether or not there are other survivors but something seems a bit fishy. People have turned into strange mutants.

To explore the post apocalyptic world that’s fractured the fabric of your reality or to hold yourself up in the comfort and protection of your hotel suite, pretending the world isn’t running amuck – that’s the question.

Skyhill is a post apocalyptic roguelike where there’s no particular reason to survive but you’re going to try anyway. It’s created by The Mandragora team from Moscow, Russia. They’re seeking funding for $15,000 through IndieGoGo and the campaign ends June 8th.

Skyhill merges exploration with the need for survival. To survive, you need to get a little crafty with whatever items you can get your hands on (who said sticks and nails couldn’t make a shotgun?). Due to limited resources, it’s best to grab anything and everything and get a little creative.

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To maintain realism, the player will need to accommodate the basic needs for survival: sleep and food. A bed is the player’s best friend, but be prepared to take on the mutants to get to it, they’re everywhere. The combat system will make Fallout fans particularly happy. Much like Fallout, players will choose which portion of the body they want to attack for the most amount of damage.

One slip up and that’s it, permadeath. The player starts all over. Players will have to be smart in their attempt to escape the hotel and find answers.

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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley