esyra2Most MMORPGs are complete crap as a game. What really makes them worthwhile is the interaction with other players, the fun post game, and the satisfaction that comes with having a hot-rod character with a bunch of high-tier gear. Even with this being the case, few MMOs even try to be anything more than a “click things to death” extravaganza, and it’s time for that to stop being the case. There’s no reason an MMO can’t be built with single-player sensibilities, and Esyra: The Dragon Slayer aims to deliver: it can be played in either single-player or massively multiplayer, which means the developers will have to look at their game in a way that addresses these issues.

Esyra is gorgeous, and the fact that it can be played either alone or with hundreds of friends makes it a unique and interesting project, combining single-player attention to detail with the “produce a ton of stuff so people don’t get bored” pace of an MMO. Not much info is currently available on the project, but backers can get access to the early beta in addition to some other perks.

esyra1The goal of Esyra is unsettlingly low, asking only €5,000 (~$6,800 USD) to bring the game to PC and Mac. While this may be a red flag to some, it may just mean the game is very near completion and just needs a final push. If you’d like to contribute to the development of Esyra, you can check out Kickstarter and see if any of those reward tiers are tempting enough. Who knows, you may end up pouring hundreds of hours into this one.


[Google][pinterest][follow id=”Cliqist” size=”large” count=”true” ]

Nathaniel Liles
Nathaniel Liles is a freelance writer, writing major, and indie musician based in Southern Indiana. While procrastinating or avoiding real-world responsibility, Nathaniel enjoys playing rhythm games, action RPGs, and very colorful games with many bright, flashing lights. You can listen to Nathaniel sing songs or download his music for free at
Nathaniel Liles