twinsouls2From Barcelona, indie studio Linceworks brings to the table Twin Souls, an interesting game blending in Assassin’s Creed and Tenchu on the Unity engine. They bring to us a rich tale about an Aragami, a vengeful spirit created by a girl held prisoner. The shadows are your friends and they’re utilized in multiple ways to achieve stealthy movements, attacks, and creation.

The developers intend to design Twin Souls as a marriage between Tenchu and Portal, involving plenty of puzzles to solve and pre-planning prior to all your tactical movements and stealth attacks. The actual method for assassination is completely up to the player, as there are infinite possibilities to run in for the kill – whether it is from great heights or attacking from shadows – there are options.

For the time being, Twin Souls is planned to be released on Windows, Mac, and Linux with gamepad support. More information about other consoles will be delved into future updates but it appears there may be other options on the horizon.

twinsouls1In order to bring Twin Souls: the Path of Shadows to life, they’ll need a lot of funding from Kickstarter in order to carry it along without the assistance of bigger companies and publishers. With the $70K obtained from the campaign, they’ll purchase the needed software licenses, musicians, development crew, and any miscellaneous financial obligations. The entirety of the budget covers a full year of development, working full time as a studio to complete it.

With the campaign ending on July 7th and over $10K already raised, we’re excited to see where this campaign is going to go, considering the success so far.

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About the Author

Julie Morley

Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.

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