themidnights2It is 1992 and the world is covered in darkness. The sun is gone. Resources are practically gone. Humanity is just barely scraping by, especially with a horrible sickness going around, known as The Midnights.  Welcome to The Midnights, the game, a point and click horror explorative adventure game developed by Bob Stele that is completely driven off of the player’s decision.

The basis of The Midnights is to survive at all costs in seven different environments, all scattered throughout a barren city. With use of the crafting and decision making systems, the ending is determined by the player’s actions and strategies. There are seven different endings planned out at the moment and many of them aren’t very pleasant. With a small inventory and just a sliver of insanity, The Midnight appears to be incredibly challenging.

Players begin their gameplay experience choosing one of four classes, each with different skills useful in this post apocalyptic setting. The game-time of The Midnight is planned to be roughly eight hours but this grants tons of additional content for each playthrough. It seems like there’s a lot to explore.

themidnights1The world of The Midnights is reminiscent of Minecraft, but this is strictly appearances. As for gameplay and story, The Midnights is completely original. Stele has taken his project to Kickstarter to raise only $1,000 to cover the development cost to finish some of the remaining work (writing, programming, and artwork). Considering it is a particularly modest goal and 27 days remaining in the campaign, it’s very likely this is going to be a successful campaign.

The Midnights is planned to be released for PC and Linux, though there is no word about Mac. Stele intends to release it on mobile devices if the funding goal is exceeded. There is no word yet concerning Steam Greenlight.


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Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley