EMILY takes place in the future when our population has grown too large to support. The cities are crowded and congested, turning into unsanitary slums filled with disease. Soon, a horrific pandemic spreads throughout the world and our protagonist, Emily, is not safe from it. Her father had long been working on a vaccine for this disease but it was unstable. Out of desperation, he injected her with it and with the use of nanotechnology, Emily was safe but something went wrong. Her body became mechanical overnight. Upon her revival, she discovered her father had disappeared.
Angry, scared, and concerned about her father’s whereabouts, Emily travels through the city to track down LC, or Liberty Corp, to find him and take down anyone who dares stand in her way.
Emily is equipped with a unique synth-blaster at first, allowing her to shoot and grapple onto things. but the further she progresses in the city and located data/recharge points, she discovers what else her body is made of.
This is EMILY, a side-scrolling platformer metroidvania taking place in a post apocalyptic setting. Emily is a girl turned cyborg by nanobots and is desperate to find her dad. Players will explore the city and take down notable LC figures to get to the core.
EMILY is developed by Miami-based indie studio Pixel Worm and they have recently launched a Kickstarter and Steam Greenlight campaign for it. They’re asking for $60K to cover the remainder of development (Animation, Art, Programming, Level Design, Music, etc.) until Fall of 2015.
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