Virtual Horse Ranch 3d, A Kickstarter Sim about HorsesOver ten years ago, Shannon Cusick and John Arras teamed up to form Orbis Games and create Virtual Horse Ranch. Back in 2003, Shannon put Virtual Horse Ranch online and never turned back – the player volume kept increasing year after year. Now, with ten years of game development under their belt, Orbis Games is taking virtual horse breeding and care to 3D with Virtual Horse Ranch 3D.

In Virtual Horse Ranch 3D, players can buy, sell, breed, and train horses of many breeds. Everyone begins with a ranch of their own, customizable avatar, and fame and experience levels. The entire world of Virtual Horse Ranch 3D relies on horse breeding and training them for competitions. Players engage with one another socially, create their own ranches together (parties), and trade and train horses as a team if they wish. But people get competitive with their equestrian enthusiasm and participate in events and various competitions with their horses. This includes Dressege, Racing, various Western Events, etc.

Virtual Horse Ranch 3d, A Kickstarter Sim about HorsesAbove all, Virtual Horse Ranch 3D takes players into a virtual world where they are free to role-play as horse breeders and thrive amongst other horse lovers. Virtual Horse Ranch 3D is planned for Web, and iOS and Android tablets. Additionally, the developers will release a stand-alone downloadable client as well for PCs. Orbis Games has turned to Kickstarter in hopes of raising $40K The team has been working on Virtual Horse Ranch 3D for quite a while this year and they need a little help with the asset design, which consists of the UI, musical components, and additional programming. With the funding from Kickstarter, Orbis Games plans to release Virtual Horse Ranch 3D by Spring 2015.

Track th progress of the Virtual Horse Ranch 3D Kickstarter by heading over to our campaign calendar.

Julie Morley
Julie Morley is a freelance writer and comic artist from Spring, Texas. She attended the Academy of Art University for two years, studying Animation and Illustration. Whilst here, she learned about writing comic scripts, storyboards, and general storytelling. Since leaving college, she has been working on personal comic projects, stories, and illustrations. She aspires to release a self published comic within two years. For the majority of her life, she has been playing console games, typically being third-person shooters and sandboxes. Her favorite game of existence is Dark Cloud II (Dark Chronicle) and her favorite Indie game is Gone Home.
Julie Morley