In Pixel Galaxy you begin as a single pixel. From that tiny cube you can collect other pixels in space which expand your size. But watch out, getting larger in a shoot ’em up game seems like an incredibly dangerous proportion. After all, in most shooters you have a small ship which allows for nimble dodging between bullets. How does this game hope to change things? It’s based on the fact that collecting different pixels effect your craft in different ways.
For example, some pixels offer additional defense or may even give you a second chance. Along with working as a sort of power up they also shape your ship into a bigger, blockier mess. Obviously your goal is still to avoid bullets (and dying) for as long as possible. Because of the many pixel types it seems that players will be able to develop their own playstyles. Some may seek to retain as swift and small a craft as possible. Others may craft bulky, strong things rather than dodge every stray bullet.
Pixel Galaxy looks very simplistic with its black background and multi-colored pixels dotting the screen. Of course, it doesn’t take amazing graphics to make a great game! The concept seems unique and addicting enough to draw an audience. Developer Serenity Forge are using Kickstarter to raise $6,000. If they reach this goal then Pixel Galaxy will come to Windows and Mac PCs, PS4, Xbox One, and Wii U. They’d love to explore other platforms as well, such as Vita, but not just yet. Perhaps if this title sees enough funding they’ll consider it!