Guild of Hunters calls itself a mix between The Legend of Zelda and Monster Hunter. This may be the most apt comparison possible because once you take a look at the game you’ll realize that’s exactly the case. The upcoming action RPG by Circle Automation has top down, action-focused gameplay that you expect from a classic NES Zelda. However, it also features many of the modern Monster Hunter features, such as massive boss encounters, preference for team-based play, and a crafting system.
First off, can I mention how adorable Guild of Hunters looks? Sure, there might be a cast of heroes fighting against violent monsters, but seeing a cast of tiny chibi bodies in suits of armor is hilarious! It’s definitely a good starting point for a game that wants to be both similar to existing franchises but not copy them in their entirety. When two to four players pair up, they all show up on the same screen. Each member of the “guild” offers their own skillset, such as short range or magic.
After defeating monsters you/your team collects dropped materials. After nabbing enough of the proper materials you can then craft a new weapon or piece of armor. Of course, collecting some goods will require defeating big bosses. For example, the only way to craft Ice Armor is to beat the impressive Ice Golem.
A game of Guild of Hunters’ scope doesn’t come cheap. In order to make their Kickstarter funding goal it must reach $100,000 NZD (about $70,000). If this works out you should expect to see Guild of Hunters on Windows, Mac, and Linux. Here’s the Steam Greenlight page if you’d like to upvote it.